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Pulse / Sync Game — Internal Docs

A browsable view of docs/ from the sync-game-v2 repo. Markdown is the source of truth; this site re-renders it for easier reading.

New here? Start with the Reader's Guide

Measurement Schema — Reader's Guide is the plain-language explainer for how Pulse measures judgment — no shorthand, with a diagram of the five layers and a full glossary. The single best on-ramp to the rest of these docs.

Decisions

The Architecture Decision Records are the load-bearing reference here. Start with the ADR index — 84 decisions, navigable two ways: by status (what still needs a call) and by theme (eight groups), plus a diagram of how they evolved.

📊 Interactive schematics

Standalone, explorable tools — start at the hub →, or jump straight in:

  • Cube console → — the interactive one. Shape a decision with the cube levers and watch a scenario rewrite; switch the surface and the options re-word while the drivers + signals hold; pull a lever and the signals move. Precomputed, no LLM.
  • Measurement Schema explorer →reference: every measurement primitive, clickable, with search, filters, and a pipeline overview.
  • Scenario Dimension Cube explorer →reference: the 12 structural axes + content layer, clickable with an inspect drawer.
Other sections
  • Roadmap — current direction
  • Briefs — design briefs and exploratory writeups
  • Handoffs — schema, infographic, and analytics handoffs
  • Audits — corpus and content audits
  • Design — UI / visual exploration
  • Orchestrator — orchestrator notes
  • Twin — Twin product notes
  • Archive — stale or one-off docs kept for posterity
Quick lookups
  • What needs a decision: the ADR index opens with a By status view — open, parked, and superseded, separated from the settled ones
  • Search bar (top of page) indexes every file in this site